Updates

Final Dev Sprint

Though December is a busy time for me full of travel, long nights and early mornings, I am entering the final development sprint that will hopefully get the game into a working beta stage. My goal was to have initial development wrapped up by February of 2019 and so far, so good! So what’s the…

Game Mechanics Updates

City Development

As the game has progressed on the back-end side of things, I’ve continued to struggle with how I want the aesthetics to look on the front-end; the stuff the players will see. Since my budget for art is pretty minimal (read: just above free), I’ve had to give up a lot of wants and simply…

Game Mechanics

Battle Algorithm

Developing the battle algorithm for ForEverAll has been the biggest challenge so far. Not because the code behind it is complex or difficult to implement, but because there are some maths, balances, and various stats to consider. I want to allow players to challenge one another to a battle – the winner getting some amount…

Game Mechanics

Welcome to the Mines!

In ForEverAll, you can visit the mines, purchase a ‘mining droid’ and have it start digging for valuable minerals overtime. This mostly-passive feature exists for a few reasons: It allows player’s to make a passive income. It helps create potential for a realistic game economy (something I’ve yet to fully flesh out). It is another…

General

The challenges across the board

Being the sole developer for a game is a challenge in and of itself. There is art, design, logic, testing, and writing the occasional dev blog. And pending on the style and size of the game, the challenge can vary greatly! Since this game isn’t my first rodeo, I was able to approach it with…

General

State of Development

So here it is! The first official dev blog entry for the game. I’ve made some posts over on my personal blog, http://alicki.me/blog, but it’s time to get a dedicated are for these things. Over the course of the next few months, I’ll post semi-regular updates, screen shots and technical breakdowns of the game’s development.…