Game Mechanics Updates

City Development

As the game has progressed on the back-end side of things, I’ve continued to struggle with how I want the aesthetics to look on the front-end; the stuff the players will see. Since my budget for art is pretty minimal (read: just above free), I’ve had to give up a lot of wants and simply…

Game Mechanics

Battle Algorithm

Developing the battle algorithm for ForEverAll has been the biggest challenge so far. Not because the code behind it is complex or difficult to implement, but because there are some maths, balances, and various stats to consider. I want to allow players to challenge one another to a battle – the winner getting some amount…

Game Mechanics

Welcome to the Mines!

In ForEverAll, you can visit the mines, purchase a ‘mining droid’ and have it start digging for valuable minerals overtime. This mostly-passive feature exists for a few reasons: It allows player’s to make a passive income. It helps create potential for a realistic game economy (something I’ve yet to fully flesh out). It is another…